+ Code update to DirectX 9.0c of November 2008. Game doesn't start while the loading screen is still visible. Corrected loading behaviour after starting a new game. Version number in main menu moved to a less distracting place. "Depth of field" and "bloom" can be (de-)activated separately. Changing the "Object details" slider in the menu does not lead to reanimation of the hero anymore. + New setting "Very High" for object details. + New setting "Very High" in "Details" root menu. + New setting "Optimal" for resource cache (leads to an individual calculation). Bug in keyboard focus after using a menu resolved. Mouse pointer in marvin mode can be moved under Vista 64. Menu bar in marvin mode is available again. Overlapping data removed from statistics screen (CTRL+S). + Check of the minimum system requirements (shader version and size of the memory) when the PC system doesn't satisfy the minimum requirements, the game will instantly cancel with an error message. + Before starting a new game, an info box with a remark about the Alternative Balancing will pop up. It's not possible to start a new game when there's already a game running. Gothic 3 starts only once at the same time.
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